

FREECOL ECONOMY MOD
General info on playing FreeCol these days and where to get it:ĮDIT: New FreeCol HD video tour that shows off these new maps & nations:Ĭiv Special Projects: Blake's Sanctum Civ Series Tribute Website (WIP), Playing Civ Games in HD with mods/scenarios video series (Civ1-6 & more), Civ series scifi & fantasy mods/scenarios search & rescue (Civ1-6 & more), Civ Scenario preservation super project, Long lost Civ2 websites cataloging.Ĭiv Mods/Scenarios: Civ2 - Heroes of Might & Magic 2 Scenario, Civ2 - Red Alert 2 Siege of NYC Scenario, Civ2 - Command & Conquer Scenario Remaster, Civ2 - Dune 2 Dynasty Scenario, Civ2 - Terminator Future War Scenario Remaster, Civ2 - Civ1 Graphics Mod Demaster, Civ2ToT - Master of Magic Jr Scenario Remaster, Civ2 - Deadworld Reborn Scenario Remaster, Civ2 - Warcraft Scenario Addon, Civ2 - Starcraft Scenario Addon, Civ2 - Martian Dawn Scenario Addon, Civ2 - Better Terrain Graphics Mod, Civ2 - Playstation Graphics For PC Mod Remaster, Civ2 - ToT Graphics Mod Remaster, Civ2 - Old Star Wars Scenario, Attila’s Conquest - Play as Barbarians in every Civ game scenario series, Civ1 - Soundtrack Overhaul mod.
FREECOL ECONOMY UPDATE
Some of the huge Earth maps may seem to big for standard Col games however FreeCol allows 8 European nations instead of the classic 4 and modders have increased that to 12 European factions now! Anyway I should have the map overhaul update all wrapped up in the next few hours and then hopefully in the coming days it will be added to the next github test release by the team. Now obviously having American Indian tribes running around places like Australia and Africa is a bit weird haha (modders are working on localized native packs for other continents in the future though so stay tuned) but nevertheless the map variety now makes things heaps more fun. Much worse overall.In between my Civ2 modding projects I'm currently in the process of helping out the FreeCol team with various things such as their public presentation (eg everyone thinks they're dead when they're not lol) and adding heaps of awesome new custom maps as fans have submitted heaps of cool ones over the years. in regular Col you could get Hernan Cortes after a few bells and go raiding Indians early on, but obviously not in the remake. Like, if your soldiers fought in battle, you got points towards soldier-related CC people. Can anyone fill me in here? (as someone who knows hardly anything about either game) I played the "remake" only briefly, but a huge change seemed to be that to recruit people for the Continental Congress you actually had to perform the type of activity that corresponded to them. Outside of the obvious (graphics/engine-wise) are there any significant differences between the two? I think I read a complaint somewhere about how in the remake the computer can spawn a nearly limitless supply of naval ships to attack you without needing to use any resources of their own, whereas in this version they at least had to rely on tax revenue. If you are looking for multiplayer at some point, just be forewarned the original is lacking in anything but hotseat.Ĭannard: As some may already know there is a spin-off of Civilization IV that is a remake of this game. Personally I dont think you can go wrong with either version but I enjoy the original much more. Much of the complaining about the update stems from that misunderstanding and that Civ 4 players attempted to play it as Civ 4 when it is not. Where as in the update Liberty bell production early on before you are prepared will result in almost certain doom. You should start producing them almost immediately.


Primarily, in the original Liberty Bells are the crux of everything. Outside of theme and basic economic function most everything else works differently.

Can anyone fill me in here? (as someone who knows hardly anything about either game) They are two very different games. Cannard: As some may already know there is a spin-off of Civilization IV that is a remake of this game.
